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Great to be able to make a booth page on this 10 year Quake Expo.
Never thought I would ever make it, here in this void of fabulous matter.
To make this an honourable feast I would like to expose some of the things
I thought would be a contribute to this marvelous game.
Mapping is my special love & hate relation I trouble meself with, but it has a thankfull reward,
the joy of playing a good game with an astonishing tremble.
Modelling is also a part of it , although it hass it's own kind of rare habbits to combat,
but can end in a wonderous creature , dwelling in the dooms of Quake.

I just ended a new level: Grunt Grenadin. So if your in for some challenge, go ahead.

http://members.home.nl/gimli/Grunt.zip
screenies:
http://members.home.nl/gimli/gimli09.htm

I also decided to collect the model convertions I made for Quake1.
This are new monsters, but are converted to the soldier or the dog.
You can download them too:
http://members.home.nl/gimli/gimli08.htm

And for the ones who are just as quake addict as me there is The Abandon Mission Pak:
http://members.home.nl/gimli/gimli20.htm

In the retexure project of Richard Neffen of Q2 textures to Quake1 I recompiled a wad file from his png files.
So they were better to use in a editor.
Then I converted the Base level of Quake2 to Quake1 and could compare the resolution.
Fun to see the Quake monsters in a Q2 level! Nothing big, small skill settings, just lol!
http://members.home.nl/gimli/Orbetrayal.dz
screenies:
http://members.home.nl/gimli/gimli10.htm

Hope you have as much fun with Quake as I am, because Quake One For Ever.
Enjoy the Goodies!

Madfox

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Day-One :Realized it was the Q10thExpo. Made a log in entry and started finishing my last map Grunt Grenadin.

Day-Two :Had to clip the level two times before it had a good gameplay. Texture and light errors.

Day-Three:Vising took me 18 houres on a P3.1Ghz. Finally a fresh carved bsp level for gaming.

Day-Four:Htm ready made for the booth page. Made a new bsp for the Orb'sBetrayal.

Day-Five: Working with CorelDraw and Htm.

Day-Six : Animations from Quake monsters converted to the booth page.

Day-Seven: Made some animation of the bat monster to add at the booth page.

Day-Eight: Orb'sBetrayal again compiled with skill setting and better lightning.

Day-Nine: Had Preach page about animating monsters copied, and
enough time to have a look on the rest of the side myself.

Day-Ten: Recompilled the Grunt Grenadin level, for it had a dropout level
somewhere unexpected, and placed arrows for the underwater path.

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Alright then. I'm reaching the deadend of the Q10thExpo.
Let me leave as drunk as this Ogre to find my balance, after this load of Qadfo!

http://members.home.nl/gimli/stellar.gif

And a screenshot of the last map from the abandon, WitchCraft.

http://members.home.nl/gimli/witch.jpg

Fun boothing,

Cheerio!


Madfox 28-07-06

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