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Great to be able to make a booth page on this 10 year Quake Expo.
Never thought I would ever make it, here in this void of fabulous matter.
To make this an honourable feast I would like to expose some of the things
I thought would be a contribute to this marvelous game.
Mapping is my special love & hate relation I trouble meself with, but it has a thankfull reward,
the joy of playing a good game with an astonishing tremble.
Modelling is also a part of it , although it hass it's own kind of rare habbits to combat,
but can end in a wonderous creature , dwelling in the dooms of Quake.
I just ended a new level: Grunt Grenadin. So if your in for some challenge, go ahead.
http://members.home.nl/gimli/Grunt.zipscreenies:
http://members.home.nl/gimli/gimli09.htmI also decided to collect the model convertions I made for Quake1.
This are new monsters, but are converted to the soldier or the dog.
You can download them too:
http://members.home.nl/gimli/gimli08.htmAnd for the ones who are just as quake addict as me there is The Abandon Mission Pak:
http://members.home.nl/gimli/gimli20.htmIn the retexure project of Richard Neffen of Q2 textures to Quake1 I recompiled a wad file from his png files.
So they were better to use in a editor.
Then I converted the Base level of Quake2 to Quake1 and could compare the resolution.
Fun to see the Quake monsters in a Q2 level! Nothing big, small skill settings, just lol!
http://members.home.nl/gimli/Orbetrayal.dzscreenies:
http://members.home.nl/gimli/gimli10.htm Hope you have as much fun with Quake as I am, because Quake One For Ever.
Enjoy the Goodies!
Madfox
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Day-One :Realized it was the Q10thExpo. Made a log in entry and started finishing my last map Grunt Grenadin.
Day-Two :Had to clip the level two times before it had a good gameplay. Texture and light errors.
Day-Three:Vising took me 18 houres on a P3.1Ghz. Finally a fresh carved bsp level for gaming.
Day-Four:Htm ready made for the booth page. Made a new bsp for the Orb'sBetrayal.
Day-Five: Working with CorelDraw and Htm.
Day-Six : Animations from Quake monsters converted to the booth page.
Day-Seven: Made some animation of the bat monster to add at the booth page.
Day-Eight: Orb'sBetrayal again compiled with skill setting and better lightning.
Day-Nine: Had Preach page about animating monsters copied, and
enough time to have a look on the rest of the side myself.
Day-Ten: Recompilled the Grunt Grenadin level, for it had a dropout level
somewhere unexpected, and placed arrows for the underwater path.
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Alright then. I'm reaching the deadend of the Q10thExpo.
Let me leave as drunk as this Ogre to find my balance, after this load of Qadfo!
http://members.home.nl/gimli/stellar.gifAnd a screenshot of the last map from the abandon, WitchCraft.
http://members.home.nl/gimli/witch.jpgFun boothing,
Cheerio!
Madfox 28-07-06
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