Downloads:

FeralFlesh v0.13a 04-27-06
FeralFlesh server patch 05-13-06

Terrain Edit vSubAlpha









...I couldn't get my website set up in time, nor do I have an update ready for Feral Flesh, but the website will be back up very soon at daemonforge.org.

If you do not know what Feral Flesh is click here to visit my Quake Expo booth from 2005.

In the meantime, for Quake Expo 2006, I have a sample of the terrain editor for Feral Flesh, and some screenshots of recent work.


BUT WAIT!

I found the install for FeralFlesh v0.13a, and a server upgrade patch PROBABLY WOULDN'T HURT TO UPGRADE EVEN YOU YOU'RE JUST A LOWLY CLIENT!

Look for my server Feral Flesh v0.13a (daemonforge.org) and help DeadGeneral regain his honor in the Keepers of Raken faction!

(i'm aware of the bug that reassigns the options key to impulse 8 instead of impulse 108)

ALSO: thx to people who made models for FF just because they felt like it: DeadGeneral, Sajt, and Morphed.



Early version of the in-game terrain editor before it was ported into Feral Flesh:


(Enhanced terrain editor sourcecode will be availabe in future Feral Flesh releases.)
- DOWNLOAD -
New Source Files: terrain.qc
Modified Source Files: client.qc, weapons.qc, progs.src



Feral Flesh v0.15a Screenshots:

...but first

Thanks:
-The Quake Revitilization Project, for the textures.
-Morphed, for the big green mushrooms.
-Mindcrime and the other Nehahra modelers: David 'Hotfat' Biggs, Brain 'Evilbastard' Collins, Cayenne Mandua (if I misspelled this blame Mindcrime), King Chou, and Bubbah, for the trees.


NEW! 07-23-06:








old 07-17-06:





































Remaking the 'The Legend of Zelda' world Screenshots:
"Does this mean Zelda 1 for Quake?" : Who knows...








... and then there's always this