The goal of this project as a whole is to modernize Quake's visual effects as much as possible without changing the mood, theme, or atmosphere of any setting. Furthermore, this project will cooperate with engine designers and listen to the community to provide the end-user with an easy-to-install pack which will be used efficiently by the Quake engine.


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News

July 27, 2006
Farewell. Quake Expo comes to a stop this year, and I must say it has been the best Expo thus far. Quake is a game that continues to impress me; from the dedicated players, to the mappers, modders, coders, and artists out there. QRP would like to dedicate their work to Quake itself. We know it's just a game, but the relationships we have developed through the game with other people is important to all of us. Thank you, Quake.

In tribute to the last day and 10th birthday of Quake, RaRe and I (mostly RaRe) have put together the follow wallpaper/conback. I must say, it is some piece of work.




July 22, 2006
RELEASE! Happy 10th Birthday, Quake! By far the greatest game I have ever played, I pay tribute to you. Thank you for the YEARS of entertainment and fun you have given us. QRP has made a texture release. Please visit http://facelift.quakedev.com/retexture/ , read up on the news post and download there,

or direct link (167 mb):

American Mirror

France Mirror


July 17, 2006
Quake Expo has openned. The Quake Revitalization Project would like to thank Sajt, Scar3crow, and Echon for this year's expo and for all the hard work and time they have put into it. Keep your eye on this booth for more teasers and news.


Download

Download will be made public on July 22nd, 2006 marking Quake's 10 year Anniversary!





Screenshots


- An updated screenshot of one I posted about a year ago. You can see how much has changed and how much better the textures have looked between updates.

- Another comparison screenshot showing just how accurate and precise our textures are to the originals. Also you get a sneak peak at our new slime (!)

- The beloved dm3 megahealth room - feeling intact with high-resolution texturs.

- Pro Duelers Paradise - showing off our new lava (!)

- TeamFortress map Well6, also shows off our new water (!)

- Dm5 screenshot showing the comparison between original and new textures.


Just three nice screenshots :)


Credits

QRP is:

Up2nOgOoD[ROCK] - Project Leader
Moon[Drunk] - Lead Texture Artist
RaRe - Texture Artist
Rucas - Texture Artist (Normal maps)
Ruohis - Lead Modeler